GAME DESIGNER | 3D MODELLER | FREELANCER
Hi! I'm a 2D and 3D artist from Melbourne, currently studying the Bachelor of Games Design at RMIT! I've been freelancing for 6+ years and is skilled in both 2D and 3D artworks, bringing out stylized creations into the world of 3D and digital entertainment. I've been doing game development for three years and excel in 3D work.
[email protected]
[email protected]
MY PROJECTS
I am a Game Designer who specialises in creating 2D and 3D assets, primarily making 2D characters come to life in the world of 3D. These games showcase my ability to storytell, code, develop games, assets, and utilise existing tools to create media independently and with a team.
THE LAST TRAIN OF LAFKA
Escaping from a soon war torn town, explore and find scrap to repair what's said to be the last train of Lafka and drive far away to safety. However, the missing train pieces aren't the only pieces of scrap lying around; but a story, too.This was an individual project made on Unity; I designed the story, gameplay, and 3D modelled every asset, as well as wrote and edited C# code.
SPACE CAPTAIN LEE
A game about a lonely space captain who is trying his best. This game was to have no dialogue, talking or text, but it does have two endings.This was an individual project created with Gamemaker. I designed the story and gameplay, created every asset, cutscene, and music. I have also coded this game using GML.
DREAM ODD HOUSE
You find yourself in an almost surreal and weird dream-esque room. Find your way out and wake up from this 'dream', whatever it is you found yourself in...
An assignment, most models and code/mechanics were provided by RMIT. Our challenge was to extend the game and add our own polish. Here's my version!
TOUCH METRO
A short and simple game about daily travel in Melbourne. This was my first game and introduction to GML code.I drew every asset, wrote, and edited GML code for this game. Some sound were taken from real life recordings I took in Melbourne.
THE ENDLESS LEGEND
After completing a task for your team amidst this lonely and broken world, you're assigned with a new job to find the 'Legend' who is rumoured to have lived in your world for over 100 years. You climb the mountains to find this 'Legend', but end up making a new friend instead.
This game was also a Narrative Design assignment, made using Twine.
ABOUT ME
Hi! I'm Tara, but I also go by the internet name 'Puppiii'. I'm a third year student studying the Bachelors of Games Design at RMIT, Australia. I have skills in multiple artstyles and mediums, ranging from cartoon, anime, stylized 2D and 3D. I am also capable of doing 1:1 replications of existing characters into 3D models, essentially bringing them to life which is what I aim to do in the games industry! I have been freelancing for 6+ years, working with and alongside clients to follow orders and constraints to provide assets and 3D models in the highest quality for entertainment purposes like games and streaming. Studying as a game design student has also given me skills and knowledge in Unity 2D + 3D, GameMaker, Substance Painter, Maya, and Blender, as I have coded, created, and also utilised assets to produce three games in Unity, two in Gamemaker, and three using Twine and Bipsi.Art and design has always been my passion, with over 9 years of experience; beginning digital illustration in 2015, 3D modelling in 2021, and 3D animation in 2023. My 6 years and ongoing experience working on a webcomic has also given me a lot of growth, resilience, and skill in storytelling and worldbuilding, further enhancing my illustration and narrative creativity.
[email protected]
[email protected]
GENERAL SKILLS
2D / 3D Animation: ⯀⯀⯀⯀⯀⯀⯀⯀- - 80%
3D Modelling: ⯀⯀⯀⯀⯀⯀⯀⯀ - - 80%
3D Rigging: ⯀⯀⯀⯀⯀⯀⯀⯀ - - 80%
Illustration: ⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀ 100%
C# + GML Code: ⯀⯀⯀⯀⯀- - - - - 50%
HTML: ⯀⯀⯀ - - - - - - - 30%
English: ⯀⯀⯀⯀⯀⯀⯀⯀⯀⯀ 100%
PROGRAM SKILLS
Blender: ⯀⯀⯀⯀⯀⯀⯀⯀- - 80%
Maya: ⯀⯀⯀⯀⯀⯀- - - - 60%
Substance Painter: ⯀⯀⯀⯀⯀- - - - - 50%
Adobe Photoshop: ⯀⯀⯀⯀⯀⯀⯀⯀ - - 80%
Unity: ⯀⯀⯀⯀⯀⯀⯀⯀ - - 80%
Gamemaker: ⯀⯀⯀⯀⯀ - - - - - 50%
CHARACTER MODELLING
These character models were commissioned by clients on a trusted website called VGen. These models showcased have been fully rigged with IK and FK movement, provided with shapekeys and optimised for games to be used for streaming purposes and VRChat/Unity import.I sketched them a simple reference that I will model based off of. Some clients ordered these models to be modelled in my artstyle, while others wanted both of our artstyles combined, or for their style to be modelled entirely. After getting confirmation to proceed, I import it into Blender and ensure each shape is modelled as the reference. For texturing, I create my own toon texture to provide the closest and most accurate colouring results. Linework has been done using shader nodes, vertex groups and weight painting.
Review from verified client on VGen
Review from verified client on VGen
Review from verified client on VGen
These character models were for personal and community uses. Each have also been rigged with FK and IK movement, provided with shapekeys and optimised for video games. These contain characters from series like Camp Camp, Patrick Ness' Chaos Walking novel trilogy, and some are my original characters.My process revolves around creating a simple digital reference first, showing the front and side views. If I'm modelling a character outside of my artstyle, I find references online. I then import it into blender and model closely to the references, ensuring the shapes match up. For texturing, I create my own toon shader to provide the most accurate colour results and final look.
ANIMATION
These animations have been done using Maya 2023. The models have been provided by RMIT and the Agora community. The animations after the Allosaurus have been done on Blender. In February 2024, I was contacted on Artstation to produce models and animations for the mobile game 'Hungry Panda', which you can view below.
HUNGRY PANDA
In February 2024, I was contacted by a small Indie Game studio from Artstation to 3D model and animate assets for their mobile game 'Hungry Panda'. The deadline was March 8th, which I have completed everything on March 4th.
Panda IDLE
Panda RUN
Panda JUMP
Rat RUN
Mole ANIM
ILLUSTRATIONS
My best works! Some artworks here are commissions, too.
Lilly Portrait
Unconscious "Nightmare" 6th Anniversary Wallpaper
My Webcomic Cover (2024)
Hollow Casket (OC)
Halloween Art (OC)
Christmas 2023
TMNT Tamagotchi
Osomatsu-san Poster
Chaos Walking
TMNT 2012
TMNT 2003
Character Design
Character Design
Character Design
Character Design
Diorama Concept
Trombone Champ
Comic Assignment
Comic Assignment
Comic Assignment
Koki Film
Koki Cover
Days in Ayama Concept Characters
Days in Ayama Icon Concepts
Commission for Lisera on VGen
Commission for Cassiopeia on VGen
Commission for Quantum
Design Commission
Hungry Panda Concept
Hungry Panda Concept